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v1.7.3 More Balancing

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  • v1.7.3 More Balancing

    Hello Heroes!

    v1.7.3 is now finally released, thanks fly out to Daen and SibiO for the help in preparing the values for this version and helping in the quite long beta test this and last week. Also thanks to the feedback of v1.7.2 and all other testers: including Niveke, Reductorre, Abozhin and more ..

    Store Links (you will get the new version on your devices shortly anyway):
    https://play.google.com/store/apps/d...soulcraftarena
    http://store.steampowered.com/app/319570

    Also check out the Discord link for the official HoS chat, maybe coming integrated in the next version: https://discordapp.com/invite/rjSekK8

    Hero changes

    General Values
    • Grimnor: 950->1000hp and 70->75hp/lvl resulting in 1580->1675hp on lvl9
    • Keely: Movement 4.0->3.9
    • Shakkur: Movement 3.7->3.8

    Skill-specific changes (design)
    • Lion "Stomp Jump": Knockback instead of stun: Lion jumps in a high arc towards an enemy or away from danger and knocks back all units in the landing area for 2.5m
    • Niomi "Soul Harvest": Pushback of enemies within half of the damage range instead of pull (3,5m). Can only be used twice consecutively. Decreased energy costs from 30 to 24/20/16. Changed damage from 80/100/120 + 30% to 60/80/100 + 30/35/40%.
    • Turakk "Charged Blast": Enemies hit are now slowed by 25% for 2s.

    Skill-specific changes (scaling)
    • Ellyn "Hammerfall": Damage now varies more with the level: Changed from 30/50/70 + 100% to 30/50/70 + 100/105/110%
    • Ellyn "Hammerfall": Cooldown changed from 16/14,5/12s to 16/14/12s
    • Ellyn "Resolute Charge": Damage now varies with the level: Changed from 100% to 100/105/110%
    • Grimnor "Dig In": Heal amount now varies more with the level: Changed from 50/60/70 per sec to 50/70/90 per sec.
    • Jin Long "Dragonpunch" Damage now varies more with the level: Changed from 5/10/15 + 100% to 5/10/15 + 100/102.5/105%
    • Keely "Mortar": Damage now varies with the level: Changed from 60 + 125% to 60/65/70 + 120%/125%/130%
    • Lion "Swords": Increased slow effect from 25% to 33%.
    • Lola "Curse": Mark Duration from 4/4.5/5sec down to 3.5/4/4.5sec
    • Lola "Trident": Flatdmg reduced from 20/30/40 to 10/15/20
    • Shakkur "Seeing Dagger": Damage now varies more with the level: Changed from 40/60/80 + 100% to 40/60/80 + 100/105/110%
    • Shurok "Slicing Dash": Passive Extra Speed reduced to 0.2/0.35/0.5
    • Shurok "Slash": Damage now varies with the level: Changed from 100% to 0/2.5/5 + 100%
    • Toxurr "Chain Reaction": Energy costs now vary with the level: Changed from 10 to 10/9/8
    • Toxurr "Poison": Damage now varies with the level: Changed from 115% to 5/10/15 + 115%/120%/125%
    • Turakk "Skyfall": Damage now varies more with the level: Changed from 100% + 20/30/40% to 0/5/10 + 100% + 20/30/40%
    • Turakk "Charged Blast": Damage now varies more with the level: Changed from 20 + 50/55/60% to 20/25/30 + 50/55/60% + 25% slow for 2s when target is hit.
    • Turakk "Swiftness": Increased Extra Speed from 150/200/250% to 175/225/275%
    • Yaku "Melee": Damage now varies more with the level: Changed from 100% to 100/102.5/105%
    • Yaku "I Choose You": Damage now varies more with the level: Changed from 20/40/60 + 100% to 20/40/60 + 100/105/110%

    Titan changes
    • Watcher: Damage reduced from 250/375/500 to 250/340/430. Silence reduced from 1,5/2/2,5 to 1,5/1,75/2 and slowduration from 6s down to 4,5s.
    • Worm: Damage reduced from 350/500/650 to 300/420/540. Stun duration and the immunities, animation durations, effects, etc. are all 3,5s now.
    • Golem: Damage/hit reduced from 200/300/400 to 200/280/360
    • Wolf: Cooldown increased from 80/70/60s to 90/80/70s
    • Fire Dragon: No damage against towers anymore
    • Ice Dragon: Cooldown reduced from 120/100/80s to 95/80/65s

    Item changes

    New default item builds for newly bought heroes. Here is an overview of these item builds: http://g2f.nl/0lc3o0e

    Other changes
    • Because some matches were still taking too long (30/40 minutes) we have increased the death time in overtime by around 40%.
    • To make more expensive item builds possible we increased the souls dropped by 20%

    Bugfixes
    • Titan Cooldown-Reduction provided by hero levels should now actually be given: 1,25% per point.
    • Games that are terminated by the server just a few seconds after they were started can heavily affect your rank.
      This should be fixed now; when joining the game too late or the game is too short, it does not affect your score or messing with the rank anymore.
    • Golem Bug: Getting killed when you are transforming back to hero mode makes your hero stuck (= unplayable) in Golem mode until the end of the game.
      This issue should be fixed now.
    • Dalia: Fixed duration and tooltip of "Speed-up". Instead of 2,5/2,5/2,5s it is 2/2,5/3s now.
    • Ellyn: Fixed suffix for stun duration (seconds instead of %)
    • Lazlo: Fixed wrong tooltip for level 2
    • Phoenix-Toxurr: Fixed hero description and description of "Poison"
    • Many more smaller changes in UI and while testing, too much to list them all here

    Best Regards,
    Your HoS-Team
    Last edited by SibiO-FRT; 04-20-2017, 14:51.
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