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Overview over all changes since v1.7.0 listed per hero and titan

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  • Overview over all changes since v1.7.0 listed per hero and titan

    Hello heroes,

    since there have been a lot of changes to heroes and titans with recent patches, it might be useful having them documented in one thread per hero/titan.
    Changes affecting neither heroes nor titans are NOT listed here. Since v1.7.0 there have been many changes to items and towers as well.

    --- Stats are up-to-date as of v1.7.9 ---

    Heroes

    All Heroes
    • Against minions strong AoE effects are weakened by 15-20%: Charged Blast, Toxic Pool, Chain Reaction, Lazor, Prism Bomb, Roots, Hammerfall (Sanctuary, Wall of Pain and Rage were nerfed in the past already)
    • Health regeneration more balanced for all heroes -> players who equip 1-2 items with HR should always have more HR than players who don't (independent from chosen hero)
    • More balance of damage from heroes against towers
    • Many tooltips give more information about energy costs and crowd control effects
    • Update of hero classifications in regard to classes (fighter, ranged, mage, assassin, tank, supporter) as well as to strengths and weaknesses
    • New players now receive one random hero (out of the ten initial heroes) for free instead of Ellyn
    • Changed some gold prices for heroes (Niomi 1450 -> 1250, Shurok 1250 -> 1450, Grimnor 950 -> 800, Dalia 650 -> 800)

    Dalia
    • Increased energy regeneration by 30%
    • "Growth": Increased area heal from 80/100/140 to 100/130/170
    • "Speed-up": Changed duration from 2,5s to 2/2,5/3s. Extra speed changed from 35% to 35/37,5/40%

    Ellyn
    • 45->50dmg, 3->3,5dmg/lvl resulting in 72->81,5 dmg
    • 65->70 hp/lvl resulting in 1535->1580 hp on lvl 9
    • "Crush": Increased damage from 10/15/20 + 100% to 10/15/20 + 115%
    • "Hammerfall": Increased damage from 30/50/70 + 100% to 40/60/80 + 100/110/120%. Moreover, Ellyn receives +15% movement speed during the casting time
    • "Resolute Charge": Increased damage from 100% to 30/40/50 + 130/150/170%. Reduced cooldown from 16/14/12s to 16/13/10s
    • "Cyclone": Increased damage from 80/90/100% to 5/10/15 + 80/90/100%. Changed movement speed from 75% to 75/85/95%

    Grimnor
    • Gains automatic energy regeneration: 0,0->0,2
    • Movement speed 4,0->4,1
    • 950->1000hp and 70->75hp/lvl resulting in 1580->1675hp on lvl9
    • "Axe Throw": Increased damage from 15/30/45 + 100% to 15/30/45 + 100/105/110%
    • "Dig In": Increased total healing from 125/150/175 to 150/200/250. Besides, Grimnor now also regenerates 3/5/7 energy (his total energy capacity is 15). Cooldown does now start only after the usage duration is over instead of right away
    • "Spin": Now slows enemies for 1s by 30/40/50%

    Jin Long
    • 75->55 dmg and 3,5->5,5 dmg/lvl resulting in 106,5->104,5 dmg on lvl 9
    • "Meditation": Jin Long gains 30/40/50% damage reduction and 30/40/50 tenacity during the casting time. Reduced healing per second from 100/150/200 to 80/120/160
    • "Sanctuary": Reworked. In addition to healing allies it also does damage to enemies within the area now: 10/20/30 + 25/30/35% every 0,5s (total duration 5sec). Decreased healing/sec from 30/50/70 to 30/40/50. Slow effect changed from 40% to 40/45/50%. Besides, Jin Long gains 15/20/25% movement speed for 2.5s. Reduced cooldown from 28/24/20s to 24/21/18s (Nerfed "Kick" damage in return). Now one tick every 0,4s instead of every 0,5s. Reduced total duration from 5s to 4s. So over the total duration damage and heal are exactly the same, but per second 25% higher. Besides, enemies are slowed by 65/70/75% within the first 0,8s and 40/45/50% afterwards.
    • "Kick": Reduced damage from 75/125/175 + 100/110/120% to 65/90/115 + 90/100/110%

    Keely
    • Movement 3,7->3,9
    • 65->60dmg, resulting in 110->105 dmg on lvl9
    • 750->800 hp and 60->65 hp/lvl resulting in 1290->1385 hp on lvl 9
    • "Fire": Increased damage from 0/5/10 + 100% to 10/15/20 + 100%
    • "Recoil Shot": Increased damage from 50/100/150 + 50% to 50/100/150 + 70%. Reduced cooldown from 22/18/14s to 18/15/12s. Changed knockback from 1,25/1,5/1,75m to 1,25/1,75/2,25
    • "Rapid Fire": Increased damage from 15/30/45 + 50% to 16/33/50 + 50%
    • "Mortar": Damage now varies with the level: Changed from 60 + 125% to 60/70/80 + 120%/130%/140%

    Lazlo
    • "Gatling": Damage varies more with the level. Changed from 25/27,5/30% to 25/28,5/32%
    • "Rampage": Damage varies more with the level. Changed from 0/10/20 + 100% to 0/10/20 + 100/115/130%. Reduced cooldown from 18/16/14s to 18/15/12s

    Lion
    • 1000->950 hp resulting in 1675->1625 hp on lvl 9
    • Movement 3,25->3,5
    • "Swords": Increased slow effect from 25% to 33%. Reduced damage from 50/60/70% to 50/56/62%
    • "Stomp Jump": Reduced damage from 20/40/60 + 120/140/160% to 20/45/70 + 120/130/140%. Now stuns the enemies again instead of knockback, for 0,8/1/1,2s. Changed cooldown from 1,5s to 6,5/6/5,5s. Increased energy costs to 23/21/19. The cooldown can no longer be reduced by using items with Cooldown Reduction
    • "Focus": Reworked. Reduced casting time heavily and removed energy costs. Also slows the enemy by 30/40/50% for 1s. Increased cooldown from 2,1/1,7/1,3s to 16/14/12s. Changed damage from 25/35/45 + 300% to 25/50/75 + 250/275/300%. Now also reduces the armor of the target by 10/15/20 for 2s. Besides, "Swords" can be used earlier after "Focus Attack"
    • "Rage": Using Rage now shortly (0.5s) prevents you from using "Swords"

    Lola
    • Movement 4,0->3,9
    • 900->850 hp and 60->75 hp/lvl resulting in 1440->1525 hp
    • 50->46 dmg and 3,5->4,5 dmg/lvl resulting in 81,5->86,5 dmg
    • Has now 15 Tenacity as a passive/basic stat, reducing the duration of incoming crowd control (stun, slow, silence) by 15%
    • "Trident": Flatdmg reduced from 20/30/40 to 10/15/20. Reduced extra damage from 50/60/70% to 30/35/40%
    • "Wall of Pain": Reduced damage from 20/40/60 + 100% + 40/50/60% to 20/40/60 + 45/50/55% + 35/40/45%. Reduced slow from 50% to 40/45/50%
    • "Dash and Bash": Increased damage from 10/20/40 + 100% to 10/25/40 + 120/140/160%. Reduced cooldown from 20/15/10s to 16/13/10s
    • "Curse": Reduced damage from 15/25/35 + 200% to 10/20/30 + 180/185/190%. Mark Duration from 4/4.5/5s down to 3.5/4/4.5s. Increased cooldown from 7/6,5/6s to 8/7,5/7s

    Mirage
    • 70->55dmg and 5->6 dmg/lvl resulting in 115->109 dmg on lvl9
    • "Mirror Dash": Damage varies more with the level. Changed from 100/125/150 + 100% to 100/150/200 + 100%
    • "Mirror Jump": Increased damage from 50/75/100 + 100% to 50/100/150 + 100%
    • Partly fixed the Energy Bug that happens in some games on Mirage's "Prism Bomb" by putting the command above all the other commands, as it could be fixed on Turakk's "Charged Blast". (Now it is 50%+20% energy immediately and 50% delayed, 70% instead of 0% in bugged games)

    Niomi
    • 720->750hp, 45->65hp/lvl resulting in 1125->1335 hp on lvl9
    • "Soul Harvest": Now pulls enemies closer to Niomi instead of pushing them away, as it worked originally, but with much better stats. Pull distance is 1/1,25/1,5m per hit. The second pull does 15% additional damage, the third pull 30%. Initial damage is 100/130/160 + 30/35/40%. Energy costs are 8/6/4 per pull. If you make use of all three possible pulls, you now gain 15/20/25% movement speed for 3s
    Last edited by Daen34; 01-26-2018, 14:23.

  • #2
    Shakkur
    • Movement 3.7->3.8
    • "Stab": Increased damage from 10/20/30 + 100% to 10/20/30 + 110%
    • "Seeing Dagger": Damage varies more with the level. Changed from 40/60/80 + 100% to 40/70/100 + 105/115/125%. Reduced cooldown from 18/16/14s to 16/14/12s. Increased the amount of energy gained from 50 to 50/60/70
    • "Shadow Walk": The movement speed buff is now proportional to the total movement speed and it varies with the level: Changed from +1 to 25/30/35%. Reduced cooldown from 24/22/20s to 24/21/18s. Increased the duration from 4/5/6s to 5/6/7s. Can now be used a second time after 7s within a period of 3s, but the second usage doesn't restore any energy, its duration is just 2.2/2.6/3.0s and it reduces the attribute "Damage" by 50% (not the final damage) for 5s. Energy regeneration per second doesn't increase anymore, because total regeneration is higher thanks to longer duration of Shadow Walk. NOTE: Due to the new skill design, the cooldown which is shown in the tooltip is very low (14/11/8s), but since it does not start before 10s after usage (or if you use it a second time even later), it is exactly the same as before if you have no CDR equipped. If you use CDR, it does only apply to the actual CD, but not to those 10s before
    • "Execute": Changed damage from 125/187,5/250 + 120% to 125/170/230 + 120/127,5/135%

    Shurok
    • Overall damage is a bit weaker and Stab extra damage got reduced (very slightly)
    • 80->75hp/lvl resulting in in 1720->1675 hp on lvl 9
    • "Slash": Damage now varies with the level: Changed from 100% to 0/2.5/5 + 100%
    • "Stab": Increased cooldown from 0,9/0,8/0,7s to 1,0/0,9/0,8s
    • "Slicing Dash": Damage varies with the level now. Changed from 150% to 140/150/160%. Passive Extra Speed reduced to 0.2/0.35/0.5
    • "Scream": Reduced stun from 1,25/1,75/2,25s to 1/1,25/1,5s. Changed damage from 80/100/120 + 150% to 80/100/120 + 145/150/155%
    • "Heal": In addition to existing effects, Shurok gains 15/20/25% movement speed for 2.5s

    Targas
    • Movement speed 3,9->3,8

    Toxurr
    • Has more health and gets automatic mana regeneration
    • "Poison": Increased damage from 100% to 10/20/30 + 115/120/125%. Reduced cooldown from 1,5/1,4/1,3s to 1,4/1,3/1,2s
    • "Toxic Pool": Damage varies with the level now. Changed from 100% to 100/112,5/125% (2nd tick multiplied by 1.5, 3rd tick multiplied by 2.0)
    • "Numbing Trap": Damage varies more with the level. Changed from 80/90/100 + 100% to 80/90/100 + 100/110/120%. Now silences enemies for 1,4/1,6/1,8s. Energy costs changed from 18 to 18/16/14
    • "Chain Reaction": Damage increased from 30/60/90 + 75% to 50/100/150 + 100/105/110%. Removed energy costs

    Turakk
    • 750->800 hp resulting in 1335->1385 hp on lvl 9
    • Movement 3,7->3,8
    • "Skyfall": Increased damage from 100% + 30/40/50% to 0/10/20 + 100/105/110% + 30/35/40%
    • "Charged Blast": Changed damage from 20 + 50/55/60% to 26/38/50 + 45/50/55%. Reduced cooldown from 22/20/18s to 18/16/14s. Turakk gains +60 energy on usage now and reduces the turnspeed of targets by 30%.
    • "Swiftness": Increased duration of extra speed by 35%. Increased Extra Speed from 150/200/250% to 175/225/275%, but it doesn't scale with items anymore. Besides, its cooldown can no longer be reduced by using items with Cooldown Reduction (generally reduced cooldown by 1s in avoidance of overreaching)

    Yaku
    • 900->950hp, 60->65hp/lvl resulting in 1440->1535hp on lvl9 --- energy reg 10->13
    • "Melee": Damage now varies more with the level: Changed from 100% to 100/102.5/105%
    • "I Choose You": Damage now varies more with the level: Changed from 20/40/60 + 100% to 40/60/80 + 100/110/120%
    • Fixed a turnspeed issue that sometimes appeared on Lazor
    Last edited by Daen34; 01-05-2018, 23:55.

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    • #3
      Titans

      All Titans
      • No damage against towers anymore
      • Some tooltips give more information about energy costs and crowd control effects
      • Some minor improvements about how you can use and cancel skills, especially for Meteor and Sword of Damocles

      Earth Worm
      • Reduced total stun duration from 4,5s to 3,8s. The target is granted damage immunity for 2,3/2,1/1,9s.
      • Cooldown reduced from 140/120/100s to 120/105/90s
      • Increased damage from 350/500/650 to 380/530/680
      • Fixed Earth Worm animation not responding to Tenacity

      Fire Dragon
      • Reduced cooldown from 130/110/90s to 120/100/80s

      Ice Dragon
      • Cooldown reduced from 120/100/80s to 85/70/55s
      • Increased damage per hit from 125/150/175 to 150/195/240

      Meteor
      • Increased damage/hit from 100/150/200 to 120/170/220. Increased slow from 30/40/50% to 45/50/55%
      • Reduced the time after which the skill is cancelled automatically - when holding the skill button without releasing it - by 1s (from 5s to 3,5s). So in case you would miss the enemies, you can hold the button until the skill is cancelled
      • Increased cooldown from 70/60/50s to 75/65/55s

      Rock Golem
      • Damage/hit increased from 100 to 120/160/200. Reduced the damage increase through charging attacks from 200%/s to 180%/s
      • Golem receives 20% armor penetration
      • Reduced energy costs per hit from 2,5/2/1,5 to 2,1/1,8/1,5
      • Reduced movement from 4,8 to 4,7. Damage on appearance remains on 200/280/360. Golem has a limited crowd control immunity during the transformation process and afterwards he has a general crowd control reduction of 70%.
      • Reduced damage against towers by 20%

      Spirit Wolf
      • Cooldown increased from 80/70/60s to 90/80/70s
      • Reduced stun from 2/2,25/2,5s to 1,75/2/2,25s

      Sword of Damocles
      • Increased damage from 300/425/550 to 350/475/600. Increased stun from 1/1,25/1,5s to 1,5/1,75/2s.
      • Increased cooldown from 60/50/40s to 70/60/50s. Reduced delay for damage and stun.
      • Reduced the time after which the skill is cancelled automatically - when holding the skill button without releasing it - by 1,5s (from 5s to 3,5s). So in case you would miss the enemies, you can hold the button until the skill is cancelled

      Watcher
      • Damage reduced from 250/375/500 to 250/340/430. Reduced slow and movement speed buff from 6s down to 4,5s.
      • Reduced silence from 1,5/2/2,5 to 0,9/1,1/1,3s

      Specific threads with all patchnotes:
      https://forums.hosgame.com/forum/mod...chnotes-v1-7-0
      https://forums.hosgame.com/forum/gen...chnotes-v1-7-1
      https://forums.hosgame.com/forum/gen...er-patch-notes
      https://forums.hosgame.com/forum/gen...more-balancing
      https://forums.hosgame.com/forum/gen...y-ladder-reset
      https://forums.hosgame.com/forum/gen...v1-7-6-release
      https://forums.hosgame.com/forum/gen...chnotes-v1-7-7
      https://forums.hosgame.com/forum/gen...v1-7-8-release
      https://forums.hosgame.com/forum/gen...e-login-issues

      Forum threads with stats for heroes and titans
      https://forums.hosgame.com/forum/mai...lth-damage-etc
      https://forums.hosgame.com/forum/mai...-of-all-titans
      https://forums.hosgame.com/forum/mai...in-hero-skills

      Hos Tutorial
      https://forums.hosgame.com/forum/sup...ll-win-or-lose

      Other useful threads:

      https://forums.hosgame.com/forum/sup...-discord-guide
      https://forums.hosgame.com/forum/sup...tem-attributes
      https://forums.hosgame.com/forum/sup...nd-matchmaking
      https://forums.hosgame.com/forum/bug...bug-workaround

      Kind regards,
      Your HoS-Team
      Last edited by Daen34; 01-17-2018, 00:42.

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