Announcement

Collapse
No announcement yet.

Patchnotes v1.8.0

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Patchnotes v1.8.0

    Hello heroes,

    patch v.1.8.0 has been released for Android and Steam. There will be also another attempt to get a version released for iOS, which has been unavailable since a couple of months. Most changes are server side and do not require an update of the client version but if you don't update you might get some issues.

    Heroes

    - General:
    • Increased the autoattack damage of the following heroes with single target autoattacks against minions: Shakkur (15%) and Lola/Niomi/Keely (10%)
    - Dalia:
    • Dalia "Roots": Now all targets are stunned for 1/1,25/1,5s. Before, only those targets walking into the roots that Dalia always leaves on the ground were stunned for 1/1,25/1,5s and other targets for 1s. However, those marked targets (indicated by a rose-coloured animation) still receive 50% additional damage from "Roots". Changed damage from 100/150/200 + 100/125/150% to 40/80/120 + 150/175/200%. Reduced cooldown from 24/22/20s to 22/20/18s
    • Dalia "Speed-Up": Now additionally heals herself by 60/90/120 and allies by 100/150/200. Besides, allies are granted 20/25/30% projectile speed for 2/2,5/3s. Reduced extra speed from 35/37,5/40% to 30/35/40%. Reduced cooldown from 26/23/20s to 24/22/20s
    - Ellyn:
    • Ellyn "Resolute Charge": Increased initial dash distance from 4m to 4/5/6m
    • Ellyn "Cyclone": Reduced cooldown from 20/18/16s to 20/17/14s. Increased movement speed from 75/85/95% to 75/90/105%
    - Grimnor:
    • Grimnor "Spin": Increased damage from 25/50/75 + 100% to 30/60/90 + 100/105/110%. Increased the duration of the slow effect from 1s to 1,2s. Increased cooldown from 8/7/6s to 8/7,5/7s
    - Jin Long:
    • Jin Long "Meditation": Increased Damage Reduction during casting time from 30/40/50% to 40/50/60%. Increased Tenacity during casting time from 30/40/50 to 40/50/60, so the duration of incoming crowd control (slow, silence and stun) is reduced by 40/50/60%
    - Keely:
    • Keely: Increased energy regeneration by 20%
    • Keely "Fire": Increased damage from 10/15/20 + 100% to 15/20/25 + 105%
    • Keely "Recoil Shot": Increased damage from 50/100/150 + 70% to 50/100/150 + 90%. Increased recoil distance from -4/5/6m to -4,5/5,25/6m
    • Keely "Mortar": Reduced cooldown from 22/20/18s to 20/18/16s
    - Lazlo:
    • Lazlo: Increased energy regeneration by 20%
    • Lazlo "Gatling": Increased damage from 25/28,5/32% to 30/34/38%. Reduced extra damage against players from 75% to 50%
    • Lazlo "Suppressive Fire": Reduced extra damage against players from 75% to 50%. Reduced energy costs per hit from 4,5/4/3,5 to 3,8/3,4/3
    • Lazlo "Trap": Reduced movement speed reduction from -40/-20/0% to -30/-15/0%
    - Lion:
    • Lion "Swords": Reduced damage from 50/56/62% to 46/53/60%
    • Lion "Focus Attack": Increased the attack range from 3m to 4m in order to achieve a better match with the animation. Increased the duration of the slow effect from 1s to 1,2s
    • Lion "Rage": Now prevents you from using "Stomp Jump" for 1,5s in order to inhibit those ultra far jumps
    - Lola:
    • Lola: Removed the passive 15 Tenacity that were added in the previous patch
    • Lola "Dash and Bash": Increased dash distance from 4m to 4/4,5/5m and knockback from 5m to 5/5,5/6m
    - Mirage:
    • Mirage: Gains slow automatic energy regeneration: 2,5% per second
    • Mirage: Increased base health from 750->800 resulting in 1290->1340 health on level 9
    • Mirage "Lightball": Changed damage from 100% + 20/30/40% to 100/105/110% + 20/25/30%
    • Mirage "Mirror Jump": Increased the time you have to use teleport from 5s to 5/5,5/6s
    • Mirage "Mirror Dash": Increased the time you have to use teleport from 5s to 5/5,5/6s
    - Niomi:
    • Niomi "Bonestorm": Now knocks enemies 1,75/2,25/2,75m back on explosion after 3s. Increased damage from 120/150/180 + 50% to 70/100/130 + 80/85/90%. Reduced damage reduction from 40/50/60% to 30/40/50%. Reduced cooldown from 22/20/18s to 20/18/16s
    • Niomi "Soul Seek": Changed damage from 60/100/140 + 80% to 50/80/110 + 80/90/100%
    • Niomi "Soul Harvest": Changed damage from 100/130/160 + 30/35/40% to 50/75/100 + 60/65/70%
    - Shakkur:
    • Shakkur "Execute": Changed damage from 125/170/230 + 120/127,5/135% to 125/160/200 + 120/135/150%
    • Shakkur "Shadow Walk": When using it twice (after 7 seconds you can use it again for 3 seconds): Reduced the damage debuff (affecting the stats for one single attack only, not the final damage and not for multiple attacks) from 50% to 40/20/0% and the duration of the debuff from 5s to 4s
    - Shurok:
    • Shurok "Slash": Increased damage from 0/2,5/5 + 100% to 0/5/10 + 100%. Reduced activation delay of the attack by 25%, which makes it a bit easier to land a successful hit on targets that are moving and indirectly also results in a small cooldown reduction
    • Shurok "Stab": Reduced damage from 10/20/30 + 80/90/100% + 100% to 10/20/30 + 100% + 55/65/75%. 60% of the extra damage is done directly and 40% of the extra damage is now done as DoT (1,2s, indicated by a "Bleed"-Effect)
    • Shurok "Scream": Reduced damage from 80/100/120 + 145/150/155% to 60/80/100 + 100/110/120%
    • Shurok "Sacrifice": Reworked. Now additionally deals 60/80/100 + 60/80/100% area damage and slows enemies by 50% for 1,5s. It can be used whenever the cooldown is ready and not only, when Shurok has less than 50% energy. The sacrifice of health depends on the amount of energy that Shurok currently has. If he has less than 50% energy, health costs are 20/15/10%. If he has between 50% and 75% energy, health costs are 12/9/6%. If he has more than 75% energy, health costs are 8/6/4%. Increased the amount of energy provided from 50/75/100% to 100%. Increased cooldown from 5/4/3s to 9/8,5/8s (remark: The cooldown of 'Sacrifice' can be reduced by using items with cooldown reduction)
    • Shurok "Heal": Removed the movement speed boost that was added in v1.7.8 (because of the newly added slow effect to 'Sacrifice')
    - Targas:
    • Targas: Spreaded his unique armor buff over the levels (changed from 15 to 6 + 1/level)
    • Targas "Melee Combo": Implemented the 5% extra-damage effect (that is mentioned in the tooltip description) as a debuff on enemy target (1s, renewed with every hit), so it works for damage from all players/sources
    • Targas "Shockwave": Changed damage from 50/75/100 + 100% to 50/75/100 + 90/100/110%. Reduced slow effect from 79% to 65%
    • Targas "Shield Bash": Changed damage from 30/55/80 + 70% to 15/40/65 +80%
    • Targas "Shield Dash": Increased damage from 20/35/50 + 70% to 20/35/50 + 70/80/90%
    - Toxurr:
    • Toxurr "Numbing Trap": Reduced the duration of the DoT by 50% and doubled damage per Tick, so that the duration of the DoT is not longer than the animation anymore. The tooltip now displays the silence duration (which is 1,4/1,6/1,8s) instead of the slow duration (which is 1,5/2,0/2,5s). Neither slow duration nor silence duration have been changed
    - Turakk:
    • Turakk "Refreshing Shield": Changed the way, the energy is provided on upgrading: Reduced the amount of energy gained directly from 40/60/80 to 40/50/60 and increased EnergyRegen by 0/2,5/5 for 4s
    - Yaku:
    • Yaku "Melee": Changed damage from 100/102,5/105% + 30/35/40% to 100/105/110% + 30/33/36%
    • Yaku "Banzai": Reduced cooldown from 12s to 12/11/10s
    • Yaku "I Choose You": Increased speed of flying ball from 9 [m/s] to 9/10/11 [m/s]

    Titans
    • Earth Worm: Reduced damage from 380/530/680 to 350/475/600. The Worm-target receives 100 armor (resulting typically in 32 to 49% damage reduction, depending on total armor of the target and armor penetration of the attacking hero)
    • Golem: Changed movement speed from 4,7 to 4,6/4,8/5,0. Increased armor penetration from 20% to 20/40/60%. Changed health from 2100/2200/2300 to 1750/2100/2450
    • Ice Dragon: Increased damage per hit from 150/195/240 to 160/215/270
    • Sword of Damocles: Increased cooldown from 70/60/50s to 75/65/55s
    • Watcher: Now additionally removes slow effects from you on usage
    Items

    Reduced soul costs of the attributes "Tenacity" and "Intimidation" by 25% and changed or reworked the following items:
    • Kris: 8 Damage (50 Souls)
    • Hawkshot: 10 Armor Penetration + 20% Projectile Speed Increase (50 Souls)
    • Vampire Legacy: 10 Armor Penetration + 5 % Lifesteal (70 Souls)
    • Call of the Ancients: 15 % Titan Cooldown Reduction + 10 Armor + 5 Health Regen (100 Souls)
    • Boots of Speed: 20 %-Armor Penetration + 0,25 Movement Speed (110 Souls)
    • Force of Will: 15 Damage + 15 Intimidation (130 Souls)
    • Sapphire Locket: 20% Cooldown Reduction + 0,13 Movement Speed + 50 Health (135 Souls)
    • Leviathan: 50 Armor (150 Souls)
    • Ravager: 20 %-Armor Penetration + 22,5% Cooldown Reduction + 0,17 Movement Speed (160 Souls)
    • Plate of Fate: 175 Health + 15 Armor + 5 Block (185 Souls)
    • Ring of Life: 150 Health + 10 Armor + 0,2 Movement Speed (195 Souls)
    • Lightspark: 10 Damage + 10% Lifesteal + 20% Projectile Speed Increase (195 Souls)
    • Last Bastion: 10 Block + 30 Armor + 35 Tenacity (200 Souls)
    • Aether Mace: 200 Health + 10 Damage (205 Souls)
    • Soulshroud: 200 Health + 35 Tenacity (205 Souls)
    • Black Cuirass: 175 Health + 15 Armor + 20 Intimidation (205 Souls)
    • Unwavering Will: 30 Armor + 22,5% Cooldown Reduction + 35 Tenacity (235 Souls)
    Changed soul costs from:
    • Tormentor: Increased costs from 32 to 35 Souls
    • Belt of Eternity: Reduced costs from 95 to 90 Souls
    • Nature's Guard: Reduced costs from 162 to 160 Souls
    Last edited by Daen34; 04-03-2018, 17:17.

  • #2
    Game modes
    • Increased starting souls for 5vs5 from 50 to 75
    • Diamond mode 5vs5 now requires account level >30

    Other
    • Consumeables: Increased the costs of 'Time Warp' from 40 to 45 gold and reduced the costs of 'Ward' from 5 to 3 gold
    • Default item builds: Improved default item builds (in regard to the item changes) for all newly bought heroes and the free random heroes
    • Updated tooltips of many hero skills (some are providing more information now)
    • Updated translations, especially English and German
    • New Lobby text (English/German by Daen34 and Spanish by Reductorre)
      • Welcome! Different game modes are available: Training modes are for new players. Regular modes are available with account level 2 (close and reopen game for access!). Additional Diamond modes require level 30 and typically discord for organization! Forum:forums.hosgame.com Official chat: discord.me/hos How to win: soulcraftworld.com/tutorial
    • New texts on Loading screen:
      • You can toggle Auto-Skilling off and individually upgrade some skills higher to get stronger!
      • Play carefully if you are new to the game, because every death strengthens the enemy team!
      • For every kill of a unit (incl. players) your team gains souls that strengthen your hero through better items!
      • XP, Souls, manual skill leveling, items and the number of players in both teams influence your strength!
    • Added links to forum and discord to error messages on login failure

    Bugfixes
    • A few changes that could improve the behavior of the following skills:
      • Charged Blast, Mirror Dash, Mirror Jump, Prism Bomb, Trap, Roots
    • Fixed skin issues with random skins
    • Fixed http://www.hosgame.com/League/Top100/
    • Fixed some database issues
    • Improved the duration of some animation effects and fixed some missing animations
    • Fixed Abomination DoT-Effect
    • Fixed Watcher globally affecting Abomination
    • Niomi 'Soul Harvest': Fixed targets in melee range not receiving damage
    • Fixed some Shakkur Bugs: Global minimap appearance, Ongoing EnergyGain and Stealth despite attacking enemies
    PS: You can report bugs either in https://forums.hosgame.com/forum/bug...buglist-v1-8-x or in discord (https://discord.me/hos). With all these changes, it is likely that not all of them are completely fine, but there will be quickly a v1.8.1 to fix new issues or balancing mistakes.

    Kind regards
    Your HoS-Team
    Last edited by Daen34; 04-07-2018, 00:30.

    Comment

    Working...
    X