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Hidden stats in hero skills

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  • Hidden stats in hero skills

    Hello heroes,

    not all stats are shown in the tooltips of heroes and titans skills and not every detail of a skill is part of the skill description. Here are some of the hidden stats:


    Heroes

    All heroes
    Dalia
    • "Tumble": Is the only Autoattack in the game that is defined as "Skill" and therefore responds to Cooldown Reduction
    • "Growth": Energy costs are 16/14/12
    • "Roots": Dalia leaves roots on the ground whenever she walks. Enemies walking into them are marked by Dalia, which can be recognized by a dedicated animation on those enemies. "Roots" will do 50% additional damage against those targets and the stun duration will be increased by 0/0,25/0,5s

    Ellyn
    • "Hammerfall": Ellyn receives +12% movement speed during casting time. Initial damage is 100% (= tooltip values) and damage increases up to 310% after 3s (100%, + 7% every 0,1s)
    • "Cyclone": Knockback per hit is 1,25/1,5/1,75m. Movement speed during casting time is 75/80/85%

    Grimnor
    • "Dig in": Movement speed during casting time is 60/80/100%. Grimnor also regenerates 3/5/7 energy (his energy capacity is 15)
    • "Spin": Generates 1 energy per hit. Slow duration is 1s.

    Jin Long
    • "Sanctuary": Slow amount is 40/45/50%. Self heal is 50/100/150 (which is one-time while allies are healed every 0,5s for 5s). Tooltip shows damage per hit (= every 0,5s) and regeneration per second. Damage is reduced by 50% against minions.

    Keely
    • "Recoil Shot": Recoil distance is -4/5/6m. Knockback is 1,25/1,75/2,25m
    • "Rapid Fire": Ten shots with full energy
    • "Mortar": In addition to silence (2/2,25/2,5s) there is a stun which is 0,5/0,75/1s

    Lazlo
    • "Gatling": Damage is increased by 75% against players in contrast to minions and towers
    • "Trap": Movement speed during casting time is 60/80/100%
    • "Suppressive Fire": Damage is increased by 75% against players in contrast to minions and towers

    Lion
    • "Swords": Damage is increased by 50% against players in contrast to minions and towers
    • "Stomp Jump": Energy costs are 23/21/19
    • "Rage": Damage is reduced by 50% against minions

    Lola
    • "Wall of Pain": Slow amount is 40%. Damage shown is applied every 0,5s, starting with after a delay of one second. (duration after delay: 3,5s)
    • "Curse": Slow amount is 25%

    Mirage
    • --

    Niomi
    • Passive: is bound to her "Corrupting Blade" and does 20% damage every 0,5s
    • "Soul Harvest": Pull per hit is 1/1,25/1,5m. Damage scaling increases with 2nd pull by 15% and 3rd pull by 30%

    Shakkur
    • "Seeing Dagger": Mark duration is 4s
    • "Shadow Walk": Movement speed buff is 25/30/35%

    Shurok
    • --

    Targas
    • "Shockwave": Slow amount is 70% for 1s

    Toxurr
    • "Poison": 75% of the damage shown is done immediately and 25% as a DoT over 2s.
    • "Toxic Pool": Damage shown is multiplied by 1,5 for 2nd tick and 2,0 for 3rd tick
    • "Numbing Trap": Silence duration is 1,4/1,6/1,8s. Energy costs are 18/16/14
    • "Chain Reaction": Slow amount is 50%

    Turakk
    • "Charged Blast": Slows enemies by 25% for 2s. Turakk gains +60 energy on usage. 8 Shots.
    • "Refreshing Shield": All incoming damage is reduced by 33%

    Yaku
    • "Lazor": Stun duration is 1,5/1,75/2s. Damage is increased by 20% if Ball is on target. Initial damage is 100% (= tooltip values) and damage increases up to 400% after 4s (100%, + 7,5% every 0,1s).


    Titans

    All Titans
    Earth Worm
    • The target is immune against damage for 2,3s. Total stun duration is 3,8s.

    Fire Dragon
    • 50% of the damage shown is done immediately + 50% as DoT for 5s.

    Ice Dragon
    • Damage shown is per hit. One hit is every 0,25s. Typically two hits, sometimes three or more when flying against the wall.

    Meteor
    • Damage shown is per hit, 4 hits are done. If you would miss a target, you can hold the skill button until the skill gets cancelled (4s as of v1.7.6)

    Rock Golem
    • Has 2000 hp and 50 armor. Movement speed is 4,7. Damage per hit increases by 60% charging for each second. Damage shown is on appearance, damage per hit is 180/240/300 (as of v1.7.6)

    Spirit Wolf
    • --

    Sword of Damocles
    • Knockback is 1,25m. If you would miss a target, you can hold the skill button until the skill gets cancelled (3,5s as of v1.7.6)

    Watcher
    • 20% movement buff and 30% slow duration is 4,5s


    Kind regards
    Your HoS-Team
    Last edited by Daen34; 07-17-2017, 17:05. Reason: Updated to v1.7.6
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