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Hidden stats in hero skills

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  • Hidden stats in hero skills

    Hello heroes,

    not all stats are shown in the tooltips of heroes and titans skills and not every detail of a skill is part of the skill description. Here are some of the hidden stats:

    --- Stats are up-to-date as of v1.7.9 ---

    Heroes

    All heroes
    Dalia
    • "Tumble": Is the only Autoattack in the game that is defined as "Skill" and therefore responds to Cooldown Reduction
    • "Growth": Energy costs are 16/14/12
    • "Roots": Dalia leaves roots on the ground whenever she walks. Enemies walking into them are marked by Dalia, which can be recognized by a dedicated animation on those enemies. "Roots" will do 50% additional damage against those targets and the stun duration will be increased by 0/0,25/0,5s

    Ellyn
    • "Hammerfall": Ellyn receives +15% movement speed during casting time. Initial damage is 100% (= tooltip values) and damage increases up to 310% after 3s (100%, + 7% every 0,1s)
    • "Cyclone": Knockback per hit is 1,25/1,5/1,75m. Movement speed during casting time is 75/85/95%

    Grimnor
    • "Dig in": Movement speed during casting time is 60/80/100%. Grimnor also regenerates 3/5/7 energy (his energy capacity is 15)
    • "Spin": Generates 1 energy per hit. Slow duration is 1s.

    Jin Long
    • "Sanctuary": Slow amount is 40/45/50%. Self heal is 50/100/150 (which is one-time while allies are healed every 0,4s for 4s). Tooltip shows damage per hit (= every 0,4s) and regeneration per second. Damage is reduced by 40% against minions. Your movement speed increases by 15/20/25% for 2,5s

    Keely
    • "Recoil Shot": Recoil distance is -4/5/6m. Knockback is 1,25/1,75/2,25m
    • "Rapid Fire": Ten shots with full energy
    • "Mortar": In addition to silence (2/2,25/2,5s) there is a stun which is 0,5/0,75/1s

    Lazlo
    • "Gatling": Damage is increased by 75% against players in contrast to minions and towers
    • "Trap": Movement speed during casting time is 60/80/100%
    • "Suppressive Fire": Damage is increased by 75% against players in contrast to minions and towers

    Lion
    • "Swords": Damage is increased by 50% against players in contrast to minions and towers
    • "Stomp Jump": Energy costs are 23/21/19
    • "Focus Attack": Slow duration is 1s. Besides, the armor of the target is weakened by 10/15/20 for 2s
    • "Rage": Damage is reduced by 50% against minions. "Rage" blocks the usage of "Swords" for 0,5s

    Lola
    • "Wall of Pain": Slow amount is 40/45/50%. Damage shown is applied every 0,5s, starting with after a delay of one second. (duration after delay: 3,5s)
    • "Curse": Slow amount is 25%

    Mirage
    • --

    Niomi
    • Passive: is bound to her "Corrupting Blade" and does 20% damage every 0,5s
    • "Soul Harvest": Pull per hit is 1/1,25/1,5m. Damage done increases with 2nd pull by 15% and 3rd pull by 30%. After doing 3 pulls your movement speed increases by 15/20/25% for 3s

    Shakkur
    • "Seeing Dagger": Mark duration is 4s
    • "Shadow Walk": The movement speed buff is now proportional to the total movement speed and it varies with the level: Changed from +1 to 25/30/35%. Increased the duration from 4/5/6s to 5/6/7s. Can now be used a second time after 7s within a period of 3s, but the second usage doesn't restore any energy, its duration is just 2.2/2.6/3.0s and it reduces the attribute "Damage" by 50% (not the final damage) for 5s. Energy regeneration per second doesn't increase anymore, because total regeneration is higher thanks to longer duration of Shadow Walk. NOTE: Due to the new skill design, the cooldown which is shown in the tooltip is very low (14/11/8s), but since it does not start before 10s after usage (or if you use it a second time even later), it is exactly the same as before if you have no CDR equipped. If you use CDR, it does only apply to the actual CD, but not to those 10s before

    Shurok
    • --

    Targas
    • "Shockwave": Slow amount is 70% for 1s

    Toxurr
    • "Poison": 75% of the damage shown is done immediately and 25% as a DoT over 2s.
    • "Toxic Pool": Damage shown is multiplied by 1,5 for 2nd tick and 2,0 for 3rd tick
    • "Numbing Trap": Silence duration is 1,4/1,6/1,8s. Energy costs are 18/16/14
    • "Chain Reaction": Slow amount is 50%

    Turakk
    • "Charged Blast": Reduces the target's turnspeed by 30%. Turakk gains +60 energy on usage. 8 Shots.
    • "Refreshing Shield": All incoming damage is reduced by 33%

    Yaku
    • "Lazor": Stun duration is 1,5/1,75/2s. Damage is increased by 20% if Ball is on target. Initial damage is 100% (= tooltip values) and damage increases up to 400% after 4s (100%, + 7,5% every 0,1s).


    Titans

    All Titans
    Earth Worm
    • The target is immune against damage for 2,3/2,1/1,9s. Total stun duration is 3,8s.

    Fire Dragon
    • 33% of the damage shown is done immediately + 66% as DoT for 5s.

    Ice Dragon
    • Damage shown is per hit. One hit is every 0,25s. Typically two hits, sometimes three or more when flying against the wall

    Meteor
    • Damage shown is per hit, 4 hits are done. If you would miss a target, you can hold the skill button until the skill gets cancelled (3,5s)

    Rock Golem
    • Has 2000/2100/2200 hp, 50 armor and 20% armor penetration. Movement speed is 4,7. Damage per hit increases by 180% charging for each second. Damage shown is on appearance, damage per hit is 120/160/220

    Spirit Wolf
    • --

    Sword of Damocles
    • Knockback is 1,25m. If you would miss a target, you can hold the skill button until the skill gets cancelled (3,5s)

    Watcher
    • 20% movement buff and 30% slow duration is 4,5s


    Kind regards
    Your HoS-Team
    Last edited by Daen34; 01-06-2018, 02:19.
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